Steam Engine Time

It’s been happening slowly till now, but in 2012 I think we’ll see an acceleration of new game engines being developed for WebGL. Like the old saying goes, it’s Steam Engine Time for WebGL.

As many of you known I’ve been working on my own little engine that could, Skybox, but it’s totally experimental and it’s only me (I lost my partner in crime, Don Olmstead, when he took a job at Sony). I have no idea where this project will, go if anywhere. We’ve got the best of intentions with design, but as the old saying goes…

So that’s why I was so tickled that the folks at Mozilla Labs today announced an early version of their Gladius engine. It’s designed with gaming best-practices in mind, part of a larger Mozilla effort called Paladin to push forward on gaming technologies for the open web. Huzzah! I encourage you to go check it out and play the demo games they’ve built.

I think this is going to be great, and I have a feeling this will be the first of many.

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