Steam Engine Time

It’s been happening slowly till now, but in 2012 I think we’ll see an acceleration of new game engines being developed for WebGL. Like the old saying goes, it’s Steam Engine Time for WebGL.

As many of you known I’ve been working on my own little engine that could, Skybox, but it’s totally experimental and it’s only me (I lost my partner in crime, Don Olmstead, when he took a job at Sony). I have no idea where this project will, go if anywhere. We’ve got the best of intentions with design, but as the old saying goes…

So that’s why I was so tickled that the folks at Mozilla Labs today announced an early version of their Gladius engine. It’s designed with gaming best-practices in mind, part of a larger Mozilla effort called Paladin to push forward on gaming technologies for the open web. Huzzah! I encourage you to go check it out and play the demo games they’ve built.

I think this is going to be great, and I have a feeling this will be the first of many.

Advertisements

1 comment so far

  1. […] Great news from Mozilla Labs: Gladius is a new engine for web-based games, using Charles Cliffe’s CubicVR.js for graphics and box2d.js for 2D physics. Particularly good news, if you liked the No Comply, is that Andor Salga is working with them to build a Gladius game using it. Here’s the announcement, here’s the Github repo. (h/t Tony Parisi) […]


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: