Virtual Reality app store censorship has claimed its first (non-porn) victim. As reported today in Ars Technica, VR journalist Dan Arthur created Ferguson Firsthand, a 3D recreation of the Michael Brown shooting, packaged as a Google Cardboard app for the iOS store. The app store booted the piece on the grounds that it referred to a “specific event”, and therefore its scope was “too narrow” to be considered a valid application.
I’m sure the appnazi behind this moronic decision was just doing his job, just following orders, as they called it back in 1945. And more’s the pity. In this instance, the result was both tragic and ironic. But more, it points to a fundamental deficiency of app store models. App stores aren’t set up for timely delivery of topical information. They’re set up for apps. Um, whatever those are. In this case, Arthur created an app to package up a story he wanted to tell, which, in the infinite wisdom of the store, was deemed too insignificant a hunk of content to warrant publication. I imagine if the piece had been included in a larger pack of content, say, Tragic Stories of Policy Brutality in America, 2015, then the app store might have approved it. (Would it have?)
Ferguson Firsthand is really a news story. But it’s packaged as an app for technical reasons: at the moment, the only way to get virtual reality delivered to people on a mobile device today is to package an app. With all due respect to its creator, this should never have been an app. It should be a web experience, instantly published, and instantly accessible without restriction and without app store gatekeepers. This is an issue of consumer convenience, but more importantly, it’s an issue of journalistic freedom.
Imagine news sites in the early days of the web. What if, back then, to get your daily news, you had to download a PDF? The web wouldn’t have happened– and you wouldn’t be reading this story right now. Information needs to be free, and the web is the key to that freedom. The Ferguson Firsthand incident is a sad outcome, and a perfect illustration of why we need WebVR, DIYVR, and an open ecosystem for VR in general.
The Metaverse is too big for an app store.