Archive for the ‘Safari’ Tag
Finally, you have broader considerations that might follow what you would call the “falling domino” principle. You have a row of dominoes set up, you knock over the first one, and what will happen to the last one is the certainty that it will go over very quickly…
— Dwight D. Eisenhower, April 7, 1954, on the rise of communism
It’s taken a while, but it looks like the final domino is about to fall. The global onslaught of WebGL was already unstoppable – once Microsoft got on board with IE 11 last year – but now it’s official, at least on the desktop. Today at WWDC, Apple announced that WebGL will turned on by default in Safari on the upcoming Mac OS X 10.10, code-named ‘Yosemite’.
Now, for the 5+% of web users who browse this way, it’s good news. I would assume that this takes desktop WebGL adoption to near 100% – blacklisted cards and ancient desktop hardware being the exceptions.
But of course, the $64B question on everybody’s minds is: what about mobile Safari? That’s what most people care about. Well, Apple didn’t say anything at WWDC, but the site HTML5 Test, a browser capability testing site, reports that WebGL is running on iOS 8.0! If you’ve got the beta installed, please go try it out and confirm this. I haven’t done yet. Also here is an independent confirmation by Jay Moretti, tweeted by AlteredQualia.
So you could have a beginning of a disintegration that would have the most profound influences...
A year and a half ago I presented WebGL for the first time to the crowd at Dorkbot San Francisco. Full of excitement that the browser makers finally, really shipped it, I spun the big vision and showed the most beautiful demos I could get my hands on. Back then it was Aki Rodic’s Chrysaora jellyfish forest, the Zygote visible human simulation, and Brandon Jones’ insane port of Id Software’s RAGE. Still crowd-pleasers, all.
This year it’s different. Things have moved from buzz to reality, and the reality is good. Last week I gave the Dorkbot crew an update from the front lines. While the demos aren’t as exciting as a year ago, they are more real. They’re about visualization, mapping, 3D printing, terrain generation, new devices and just creating fun projects– in other words, the stuff of web development. The overriding theme is that WebGL is here to stay, it’s appearing in real applications, on new devices, in money-making products and books (nudge nudge as in by yours truly). These are wonderful developments… but frankly I am just relieved that some skittish product manager at Google or Apple didn’t yank WebGL support sometime in the past year. Paranoia? Perhaps. But after watching 3D appear on the web in fits and starts for fifteen years, indulge me.
Apologies for the lame HTML page graphics, it’s been a busy summer and I had to put it together on the spot.